/*
* Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*/
package com.sun.javafx.scene;
/**
* Flags used for processing the CSS pass in the scenegraph
*/
public enum CssFlags {
// NOTE: Order is significant as I use a quick ordinal() check for
// determining whether to continue processing, so these are ranked
// according to precedence
/**
* Indicates that the node is clean from here on down and does not
* require any work on the next CSS pass
*/
CLEAN,
/**
* DIRTY_BRANCH means that this node is CLEAN but one of its children,
* or grandchildren, etc is UPDATE or REAPPLY so we need to step into this branch.
*/
DIRTY_BRANCH,
/**
* Indicates that we must update properties for this node and all child
* nodes. This is typically in response to a pseudoclass state change and
* is much faster than a REAPPLY.
*/
UPDATE,
/**
* Indicates that we must reapply all the styles from this point downwards
* in the tree, including figuring out which styles apply to each Node. This
* is the most expensive CSS operation that can occur, and usually only
* happens when the CSS tree has changed.
*/
REAPPLY
}