/*****************************************************************************
* *
* This file is part of the BeanShell Java Scripting distribution. *
* Documentation and updates may be found at http://www.beanshell.org/ *
* *
* Sun Public License Notice: *
* *
* The contents of this file are subject to the Sun Public License Version *
* 1.0 (the "License"); you may not use this file except in compliance with *
* the License. A copy of the License is available at http://www.sun.com *
* *
* The Original Code is BeanShell. The Initial Developer of the Original *
* Code is Pat Niemeyer. Portions created by Pat Niemeyer are Copyright *
* (C) 2000. All Rights Reserved. *
* *
* GNU Public License Notice: *
* *
* Alternatively, the contents of this file may be used under the terms of *
* the GNU Lesser General Public License (the "LGPL"), in which case the *
* provisions of LGPL are applicable instead of those above. If you wish to *
* allow use of your version of this file only under the terms of the LGPL *
* and not to allow others to use your version of this file under the SPL, *
* indicate your decision by deleting the provisions above and replace *
* them with the notice and other provisions required by the LGPL. If you *
* do not delete the provisions above, a recipient may use your version of *
* this file under either the SPL or the LGPL. *
* *
* Patrick Niemeyer (pat@pat.net) *
* Author of Learning Java, O'Reilly & Associates *
* http://www.pat.net/~pat/ *
* *
*****************************************************************************/
package bsh.util;
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.util.
Vector;
import bsh.*;
/**
Misc utilities for the bsh.util package.
Nothing in the core language (bsh package) should depend on this.
Note: that promise is currently broken... fix it.
*/
public class
Util
{
/*
public static ConsoleInterface makeConsole() {
if ( bsh.Capabilities.haveSwing() )
return new JConsole();
else
return new AWTConsole();
}
*/
static
Window splashScreen;
/*
This could live in the desktop script.
However we'd like to get it on the screen as quickly as possible.
*/
public static void
startSplashScreen()
{
int
width=275,
height=148;
Window win=new
Window( new
Frame() );
win.
pack();
BshCanvas can=new
BshCanvas();
can.
setSize(
width,
height ); // why is this necessary?
Toolkit tk=
Toolkit.
getDefaultToolkit();
Dimension dim=
tk.
getScreenSize();
win.
setBounds(
dim.
width/2-
width/2,
dim.
height/2-
height/2,
width,
height );
win.
add("Center",
can);
Image img=
tk.
getImage(
Interpreter.class.
getResource("/bsh/util/lib/splash.gif") );
MediaTracker mt=new
MediaTracker(
can);
mt.
addImage(
img,0);
try {
mt.
waitForAll(); } catch (
Exception e ) { }
Graphics gr=
can.
getBufferedGraphics();
gr.
drawImage(
img, 0, 0,
can);
win.
setVisible(true);
win.
toFront();
splashScreen =
win;
}
public static void
endSplashScreen() {
if (
splashScreen != null )
splashScreen.
dispose();
}
}